Introduction: The basic idea for this game came out of the study of the Tafl family of
games. In the Tafl family, one side is trying to get their king to
escape, while the other side is trying to stop them. The objective is to
create a version of chess that wouldn't result in draws, and lends to
people modifying the game as desired. The most recent version of
the rules can be found here:
http://www.chessvariants.org/index/msdisplay.php?itemid=MStaflchess.
Setup: Same as in FIDE (Normal) Chess.
Pieces: Same as in FIDE (Normal) Chess. White King is considered royal, while the
Black King is not royal, and is considered just another piece for the
Black side.
Rules: Play is the same as in FIDE (Normal) Chess, except for the win conditions:
- The White player wins the game if they happen to get their king into
the last row (the 8th row), the row where their pawns promote. Capturing
the Black player's king.
- The Black player wins if they capture the enemy White King, preventing
the White King from crossing the board to win the game.
When playing this game competitively (outside of Zillions), and more fairly,
have both players play each side once (for two games). The player who wins
with both sides wins the game. In case of both players have won white or black
pieces, the the player who their game in less moves, wins the game.
Variants: There are 11 total variants in this game. In some variants, black and white sides
switch victory conditions. In others the mix of pieces are different, with the side
which is trying to stop the other side from escaping, having an extra queen or
rook instead of a King. King for the side not trying to escape is non-royal, and
may be captured. Also included is a version of the game where both sides have
royal Kings and can win by either capturing their opponent's King or getting
their own King across the board. Check each variant for the details. |