A package of games featuring a number of unique innovative pieces.
Main Game: Asylum Chess 2 ------------------------------
The game is played on a larger 100 Square board and features the following pieces:
The Loony Snake Rook can move like a rook OR it can move to the destination square by sliding along one of two unobstructed paths: 2 squares orthogonally followed by one diagonally outwards or one diagonal followed by two orthogonally outwards.
The Insane Snake Bishop moves like a bishop OR it can move to the destination square by sliding along one of two unobstructed paths: Two steps diagonally followed by one step orthogonally outwards or one orthogonal followed by 2 squares diagonally outwards.
The Ferz-Knight - moves like a knight or makes one step diagonally.
The Wazir-Knight - moves like a knight or makes one step orthogonally.
The Ninja Pawns: This special pawn can move/capture like a regular pawn as well as move 1 space sideways. When in enemy territory it also captures 1 space sideways. It can move 1-multiple spaces toward the center and en-passant does not apply. Up to 5 Ninja Pawns can be dropped (1 per turn) to an empty space on the 2nd rank, and you can optionally make the forward thrust in the same move.
The Subvariation: Double Dose Snake Madness. -------------------------------------------
This subvariant features the Mad Snake Bishop which moves like a bishop OR moves to square by sliding one of two paths: 2 squares orthogonally followed by one diagonally outwards or one diagonal followed by two orthogonally outwards.
It also uses the Ferz/Wazir knights as well as 5 ninja pawns that can be dropped.
The Subvariation: Original Asylum Chess ----------------------------------------
This is the originally proposed game that started the madness!
It features the following powerful exotic pieces that guarantee a wild tactical melee:
The Super Loony Rook moves/captures like a rook OR captures by firing through the enemy piece and landing on empty square after. It can also capture a second enemy piece by replacement if it lies on the same line.
The Mad Leaping Bishop - leaps like a camel (2 orthogonal followed by one diagonally outwards) or moves like a bishop.
The Insane Ninja Knight - moves/captures like a knight. Moves/captures 1 step in any direction (orthogonally or diagonally). Jumps/captures two spaces all directions both orthogonally and diagonally, and also capturing jumped over enemy pieces.
The Subvariation: Super Loony Long Jumps ----------------------------------------
This game features the Insane Sorcerer Bishop, which moves like a bishop OR leaps along path traced by one orthogonal and 2 diagonally outwards, and the Mad Leaping Rook that moves like Rook or leaps along path of 2 orthogonal followed by one diagonally outwards.
Rule Changes: --------------
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Flexible Castling - The king can castle by moving 1 to 3 (or 4 on Q-side) squares towards rook. The rook always ends up next to the king on the other side as in standard chess.
Note: When carrying out 1 step castling, Zillions pops up a box asking to choose a move.
The second move indicating kings move AND the rook to move to king square is the castling move.
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The standard pawn move is modified slightly – it can now move 1,2, or 3 squares initially. It can also move two spaces forward if it moved only 1 space or captured from original position.
En-passant is modified to accommodate this. A pawn that attempts to bypass an enemy pawn by making a double or triple move is captured En-passant.
This En-passant only applied to standard pawns. Ninja pawns cannot capture or be captured this way.
- Pawns and ninja pawns promote in the last rank to any piece.
For more info see:
http://chess.computerwebservices.net/asylum2.php
*** Instructions for Dropping Ninja Pawns **** -----------------------------------------------------------------
Click on an empty square in 2nd rank to drop a ninja pawn. The program waits for you to make the forward thrusting move. If you choose not to make the forward move, CLICK ON the ICON for PASS MOVE or from the menu: Select PLAY and then choose PASS MOVE. |