| Goal: create a loop or connect opposite sides of the board. Click the board. One square tile will be dropped at the centre, and seven tiles will be dropped on each player's rack. You play Red against Blue. Each player had 40 pieces, of which only 7 are visible. Each square tile is different (the full set of path tiles has 102 pieces). The player alternate placing pieces by moving them from the rack onto the board. A tile has to be placed next to an existing tile, with colours of connecting path pieces matching. The system will offer you only legal moves. If the tile you placed has two neighbours or more, you have a free turn. Note that in this game you cannot pass a free turn! The empty positions on the racks are refilled after every move. You win when you own either a loop or a continuous path connecting two opposite sides of the board. Note that you do not have to be the player who completes this loop or path, it only has to be of your colour. If none of the player can achieve such a loop or cross-board connection, the player with the longest path wins. (The self-crossing pieces of the path are then counted twice.) Note that this program does not issue a win message for the longest path. The win-condition checks the situation after each move in the following sequence: - is there a loop of your colour? - is there a cross-board connection of your colour? - is there a loop of your opponent's colour? - is there a cross-board connection of your opponent's colour? In the first two cases you win, in the last two cases your opponent wins. So if player Red creates a red and blue loop at the same time, Red still wins, because the system will stop after it found the red loop. If one of the players cannot place a tile (i.e. is stalemated), the game is over and the player with the longest path wins. The stalemated player can click the name (RED or BLUE) at the top to signal the end of the game, and the system will issue a DRAW message, since the system does not check for the longest path. Variant 2: here you do not get free turns. This game uses a set of 66 tiles. Each tile can occur up to 10 times. Please note that there is an alternative piece set available. Related Zillions games: Jointz, Loop, Trax. |