Chaos is a strategy game similar to chess. Each side has a 27 piece army consisting of 15 different character types. In the Intermediate Game the pieces have special abilities on yellow power squares. This allows for more sophisticated strategies than in the basic game.
It is recommended that you become familiar with all of the piece movements in the
Basic Game before playing the Intermediate Game. In the Intermediate Game pieces have
additional abilities on yellow power squares. There are also some new promotion
rules (see Captain).
The pieces:
- Foot Soldier: Moves just like a pawn in chess. Promotes to a captain in the back row.
May capture forward while on a yellow power square or while a captain occupies a
yellow power square.
- Captain: Moves one or two spaces orthogonally. Captures one or two spaces forward or one
space diagonally forward. Promotes to an angel, serpent, elf or mage on the back row
power square. If another piece is on the back row power square, then a captain may
promote the piece by moving into it. A mage promotes to an archmage, a serpent
promotes to a dragon, an angel promotes to an archangel, an
elf promotes to an elven archer, and a captain promotes to a berserker, golem,
sorceress or spirit. While a captain occupies a yellow power square all friendly
foot soldiers may capture forward.
- Elf: Moves like a rook in chess. May fire like an elven archer while occupying a yellow
power square.
- Angel: Moves like a knight in chess. When landing on a yellow power square
may sacrifice itself for a piece which has been captured but not destroyed.
- Serpent: Moves like a bishop in chess. May move like a dragon while occupying a yellow
power square.
- Mage: Moves like a queen in chess, but may not capture on a void (red) square. May teleport
to any yellow power square upon reaching a yellow power square or while on a yellow
power square.
- Elven Archer: Moves or fires like a rook. May fire immediately when landing on a yellow
power square. Destroys pieces when firing from a yellow power square.
- Archangel: Moves like a knight or may double this movement. When landing on
a yellow power square it may sacrifice itself for a piece which has been captured
but not destroyed.
- Archmage: Moves like a rook followed by a bishop, or a bishop followed by a rook. May not
capture on a void (red) square. May teleport to any yellow power square upon
reaching a yellow power square or while on a yellow power square.
- Berserker: Moves one square orthogonally or like a bishop. Destroys any number of pieces
diagonally (friendly or enemy). When landing on a yellow power square destroys all
pieces (friendly or enemy) in adjacent squares.
- Emperor: Moves like a king in chess.
- Dragon: Moves like a queen in chess. May pass over friendly pieces. While occupying a yellow
power square can only move as a serpent.
- Spirit: Moves three spaces freely. Moves four spaces from a yellow power square.
- Sorceress: Interchanges with any friendly piece not occupying a void (red) square. While
occupying a yellow power square may interchange with all enemy pieces (except an
emperor) not occupying a void square.
- Golem: Moves one space in any direction. Destroys all pieces in adjacent squares. Any piece
landing on a golem occupying a yellow power square is destroyed.
The Games:
- Chaos (Intermediate Game): Checkmate the Emperor.
- Occupation Chaos: The first player to occupy all five power squares wins.
- Occupation and Mate Chaos: Occupy all five power squares or checkmate the Emperor.
- Double Move Chaos: Each player gets two moves per turn.
- Shuffle Chaos: A variant in which pieces begin in different positions.
|