| Object: Stalemate your opponent or take all his pieces. You are presented with a double board. The left board has a Draughts-like setup and represents the Laska playing board. You move your pieces only on the left board. The second board displays in detail what is in each stack of tokens. You start as Blue playing against Red. Blue has light blue 'Soldiers', Red has yellow 'Soldiers'. On the 7x7 board, each player starts with eleven Soldiers. Soldiers move one step diagonally forward or capture an adjacent enemy piece by jumping over it diagonally forward. Jumps and secondary jumps are forced. (In the additional variants 3 and 4 only primary jumps are forced). A single piece is considered to be a stack of height one. The top piece of a jumped stack is captured and placed underneath the capturing piece or stack. A column of several stacked pieces moves like on single piece. The maximum height of a stack is 18 pieces. On the left board special pieces with black cylindric base indicate that a stack consists of more than one piece. Once a Soldier (or a Soldier on top of a stack) reaches the other side of the board, it promotes to an Officer, which can move and jump diagonally backwards and forward. In this game Officers are marked by darker colours (blue and red), the Soldiers by light colours (light blue and yellow). A stack moves like a Soldier or Officer, depending on what the top piece ('Commander') of the stack is. If after a jump you have an additional jump available, you are forced to execute this additional capture as well, and so on. You win by capturing all your opponent's pieces or stalemating him/her. The Zillions AI plays Laska very well, so you can use this game to play against the Computer. Variant 2 is played on a bigger 8x8 board. Variants 3 and 4: Like variants 1 and 2, but secondary jumps are not forced. Variants 5 to 8: Like variants 1 to 4, but you can see the left playing board only, the right board is invisible. Please note that there is an alternative piece set available. Graphics of coins: from the Broderbund Clickart Collection. Related Zillions game: 'Mylaska'. Note that in Mylaska secondary jumps are not forced. Technical information: Games with mixed stacks of pieces on board positions are notoriously hard to encode in Zillions, because Zillions allows only one piece per board position. This stopped me and other authors up to now to encode games like Laska in Zillions. The dual-board method I invented here for Laska finally solves this problem and might also be useful for encoding other games with stacked pieces. One board is used for playing, the second board is used to display what is in each pile. More freeware and real puzzles and games at my homepage: karl.kiwi.gen.nz. |