There is neither a king nor a queen for this variant of Chess.
As a result, no piece in the game is royal.
Instead of a king and a queen, each side has two squirrels.
The squirrels occupy the squares on the board that are normally
occupied by the king and the queen at the beginning of a regular chess game.
Also, instead of bishops, each side has leaping elephants.
Crows 'are' Rooks for all intents and purposes.
HOW TO WIN: A player wins by capturing at least one of each 'trophy animal'
- crow (rook), elephant, horse (knight), and squirrel.
A pawn can promote to any of the trophy animals,
but such a promotion does not 'buy back' a lost animal.
For instance, if an opponent captures a rook, he needs to capture
only one of each of the remaining animals to win, regardless of the number of pawns
that promote.
Pawns act exactly as they do in regular chess. En passant captures are legal.
A pawn promotes to a crow (rook), elephant, horse (knight) or squirrel.
There is no castling.
To see a description of how a piece moves
right-click on it to bring up its properties dialog.
This game was developed by Paul DeWitte
for use with the Intermediate Chess Club at Notre Dame School in Kitchener, Ontario. |