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Game: Axiomatic Thrall
 
Invented by L. Lynn Smith
Implemented by Greg Schmidt, 2007-08-25
Graphics by Greg Schmidt, Mats Winther
version 1.0
7 variants
requires ZoG 2.0

Stalemate / Block
2-player
Axiomatic

download 138 K
 
Updated 2007-10-27
now using version 1.3 of the Axiom Development Kit
 
Game variations conceived by Mats Winther, Alfred Pfeiffer and Greg Schmidt.

Axiomatic Thrall is a game for two players on a field composed of hexagon and triangle cells.
It is based on the existing Thrall game created by L. Lynn Smith.

The FIRST player has a black STONE and the SECOND player a white STONE. There is a common pool of red PINs.

At a turn, each player must move their STONE then place a PIN. There is no passing.

The STONE slides through directly adjacent vacant hexagon cells. Except for the first turn when it is merely placed on a vacant hexagon cell of the field. Hexagon cells are considered joined by their touching corners.
The STONE is not permitted to slide between two adjacent triangle cells which are occupied.

The PIN is placed on any vacant triangle cell.

The game is lost by the player unable to move their STONE.

Axiomatic Thrall uses the "Axiom" Meta-game engine.

 

Download Axiomatic Thrall now!
(138 K)

Axiomatic Thrall

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