Object of the AndrAs Chess game is to checkmate the opponent's King by attacking iT so iT cannot escape anywhere.
Note: In 'aSymmetric' game variants the same White and Black pieces don't neccessary have the same defined moves!
[In 'Promotion' variants PPawn's promotion immediately wins a game].
AndrAs Chess game is same as Classic Chess game, except that next to King instead of a Queen is an AndrAs piece.
[Classic Chess is same as Chess game, except that Pawn's [PPawn's] may promote to AndrAs too].
In the beginning of the game, develop your pieces [AndrAs too!], without losing a 'tempo'. Do not advance your Pawn's [PPawn's] to fast, to soon. Castle on time, and protect your King!
Exchange lower valued pieces for higher valued ones. Look to break opponent defense with 'clever' sacrifices, and play, and play, and play, and ...
[Note: a Pawn [PPawn] is worth 1 point, a Bishop is worth 3 points, a Knight is worth 3 points, a Rook is worth 5 points, a Queen is worth 9 points, and an AndrAs is worth 12 points].
Remark: Due to unusual, sometimes contraintuitive piece movements, aSymmetric and Duel variants are specialy challenging and fun to play. Just try to 'byte' a computer opponent [zillions engine]! |