| Game: Columbiad Chess |
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Created by Mats Winther, 2007-03-03
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3 variants
requires ZoG 2.0
Checkmate 2-player
download 33 K
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| The Columbiad moves like a camelrider, and makes continuous camel-moves (3+1) in the same direction (on this board, a maximum of two). But it cannot capture in this way. In order to capture it makes an orthogonal `cannon` capture-jump. It jumps over any piece and lands, like a cannonball, on the enemy piece farther back, provided that any intermediate squares are empty. Its value corresponds to a knight or bishop. The other rules are the same as in standard chess, except for the possible promotion to Columbiad. The camelrider moves gives it a good mobility in congested middlegame positions. As it combines mobility with the power of the cannon capture, it is ideal for king-attacks in the middlegame. As it can only capture as a cannon, and not as a knight, this piece is easier to control. The unusual H-shaped board makes it possible to introduce this piece without giving it undue advantage in the opening, thus avoiding monotonous opening strategies. The Columbiad is dangerous in the middlegame, but is perhaps weaker in the endgame, while screens for jumping become fewer. It has the same weakness as the bishop, namely that it can only step on squares of the same colour. But it can change square colour when capturing. |
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