Object: Move your four tokens into the opposite corner. You lose when you have only 3 tokens left. First click the board to randomize the setup. Each player also has a dice. The dice determines how many moves you can make before it is your opponent's turn. Each player has 4 tokens. You play Red against Blue. On the board, all token movements are orthogonal only. The 'board' consists a layout of 7x7=49 cards. The cards restrict the movement of the tokens: A BUTTERFLY card allows you to move only into one direction, namely the direction the butterfly points to. A KANGAROO card allows you to move two steps into the direction the kangaroo looks. A CLOWN card allows you to move into one of two opposite directions; those are the directions the clown's arms point to. A CLOCK card allows you to move into one of the two directions indicated by the clock's hands. A NAPOLEON card allows you move into one of the three directions indicated by the tips of his hat. A TRAIN CROSSING card forces you to wait for one round. After that you may move into any direction. You can rotate the card you stand on by clicking the same position twice. (Note for variant 2 : This movement will NOT rotate the back of the card!) When you step on a card, the token covers the card, but the border arrows still indicate where you can go. If there are no arrows, then you are standing on a TRAIN card and this token cannot move for one turn. When you move to a position that carries you opponent's token, it will be transported to a starting position outside board. If all starting positions are already filled, the enemy token will be deleted, and you have won immediately. When you enter the target area, first you have to fill the empty places. When there are no empty target places left, because an opponent's token blocks a place, then you may replace your opponent's token with yours and you win immediately. You cannot move out of a starting position if the corner square carries an opponent's token.
Note, however, that you can (and might be forced to) move out of your target area.
You also win (and this is the main goal) when you move all your tokens into your opponent's starting positions. Variant 2 : Advanced Level - The cards are two-sided, and display different images on each side. Before you make any move, the card you step on will be is reversed and the image on the back side will be activated. Variants 3 and 4: Like variants 1 and 2, but with double size board (better graphics). More freeware and real puzzles and games at my homepage: karl.kiwi.gen.nz. |