MOVE - Players alternate moves.
The distance that a stone can move along a row, column, or diagonal
is equal to the number of pieces on that row, column, or diagonal.
A stone may jump over friendly pieces, but not the opponent's pieces.
CAPTURE - A player may land on and capture the opponent's stones,
which are then removed from the game. He may not land on his own stones.
THE ZEN - Both players can also choose to move on his turn, the Zen,
which moves/captures like the other stones, but cannot be captured.
GOAL - Get all your pieces into a single connected group.
A group of pieces is connected if they occupy a connected set of adjacent spaces,
horizontally, vertically, or diagonally.
A player with just one stone also wins. |