| Game: Gunnery Chess (8x10) |
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Created by Mats Winther, 2006-07-01
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requires ZoG 2.0
Checkmate 2-player
download 82 K
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| The initial setup holds standard pieces plus two Mastodons per side. The pawns move as in orthodox chess, inclusive of the initial double-step and en passant. Castling exists, but the King jumps three squares instead of two. As usual, the Rook ends up beside the King. Promotion rules are the same as in orthodox chess (with the addition of the Mastodon). Otherwise normal chess rules apply except for the following. By the term 'piece' I mean all pieces, including pawns. Any pawn situated on the same file as a friendly piece, with zero or more empty squares in between, can leap forwards over the latter and land on an enemy piece standing on the same file, provided that there is just one friendly piece in between. The pawn can land on all enemy pieces on the file, but not on empty squares. However, enemy pieces positioned behind an enemy pawn (or yet another friendly piece) cannot be reached, although the enemy pawn, in itself, can be captured. When the pawn lands it behaves like a cannon shell and "explodes", that is, it is removed together with the enemy piece. |
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