Object: make as many straight moves as possible.
Click an empty position to place your man. A move consists of walking straight to an empty position until you encounter an obstacle. An obstacle can be a coloured square block, the border of the board or your own path. In this case you can turn 90 degrees (left or right) to either side.
IN CONTRAST TO THE GAME 'STRAIGHT', HERE YOU CAN WALK ACROSS YOUR OWN PATH. Apart from this exception, you cannot step on a position you have been to before.
Your goal is to walk as many steps (make as many moves) as possible. The number of your moves as well as the length of the longest known walk are shown at the top border. You can edit the digits of this limit simply by clicking them (after you dropped your man). To get a win-message, however, the limit must be set to be greater than 9.
When SmartMoves is activated, you simply click the target position to move your man. Activate it via View/Options/Board/SmartMoves.
You win when you played the maximum amount of moves. Solutions are attached. All solutions have been found by hand; hence you might be able able to improve on them.
Ten variants are randomized. |