| Game: BounceQuad |
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Created by Mats Winther, 2006-02-11
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version 1.0
4 variants
requires ZoG 2.0
Arrange 2-player
download 117 K
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| In BounceQuad the goal is to achieve four-in-a-row; a 'quad'. Diagonals don't count. Counters are dropped on the board, one by one. When the indicator at the side of the board disappears all counters have been dropped. White must always drop the second counter on the rim (to reduce first-move advantage). Similar to Go-Moku, 'overlines' don't count (i.e., 5-in-a-row, or more). Pieces move in all directions, by bouncing on an adjacent counter, while following the alignment direction. In other words, other counters must be used as springboards. Hence a counter that "hangs in the air" cannot move. However, a counter can also bounce on the rim of the board. If it is positioned there it can bounce in the perpendicular direction. A bouncing counter may continue to bounce until there are no more possible moves or the player decides to stop. To stop bouncing prematurely, select "Pass Move". During multiple moves a counter may not go back to the square it just came from. Remember that it's allowable to move counters before all have been dropped. Stalemate is a loss. |
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