| Object: visit more streets than your opponent.
This game is about driving in a city. You play as Red against Blue.
First click one of the four buttons at the top right border
to determine how many cars each player can drop.
Then the board will be filled with a randomized setup of intersections.
From now on the players click the board to either drop a car or move a car.
At every move a car has to drive over an intersection.
Once you have dropped all your cars, you can simply click the target position
to move a car (select View/Options/Board/SmartMoves first!).
The gray lines indicate which turnoffs are allowed.
You can reverse the direction of your car at any time.
The positions the cars have visited (and hence claimed) will be coloured
and counted by markers at the right border.
Every time BOTH players have moved, the system checks which player has the most points.
If a player has more points than his opponent, he wins.
(Note that different rules and win-conditions apply in some variants; see below).
Variants:
(all random variants are graded 1,2,3, or 4, with increasing connectivity of their intersections).
Variant 1-4: random setups on 7x7 board.
Variants 5-8: like variants 1-4, but with wrap-around board: top and bottom as well as left and right borders are connected.
Variants 9-16 have somewhat different playing rules:
Here the player loses who is stalemated first, independent of his score!
Moreover, when either player has claimed 20 positions, the cars can only visit unclaimed positions!
Please note that there are two piece sets available.
The 'Streets' game is based on my Zillions game 'Lost In The City'. Streets is a 2-player game which the Zillions engine as opponent plays very well. (Allow at least 5 seconds for your computer opponent) This applies to all variants of 'Streets'.
More freeware and real puzzles and games at my homepage: karl.kiwi.gen.nz. |