| Object: capture the opponent's king.
In Pointer Chess a player can only point out which piece should move next;
the system will then execute a random move with the clicked piece.
In the default variant, capturing moves have priority!
You win if you capture your opponent's king.
In variant 2 all moves of a selected piece are random;
capturing moves will not have priority over non-capturing moves.
Variant 3 is non-random: You point to one of your pieces, then your opponent
executes a move with it.
When it's your move. hit key F7 first to see which piece has been selected by your opponent.
This is a very experimental variant; the machine does not play it well, and I would like to hear some
feedback whether it's of any use for playing human against human.
Historically nearly all chess variations are fully deterministic;
i.e., there is no hidden information involved.
An exception is Bobby Fisher's shuffle chess, were the starting position
is partially randomised.
Another exception in my game 'Dictator Chess', where you are told which piece to move.
At first glance it might seem to be pure luck if you win a game of Pointer Chess, but after a
while you will learn how to get the upper hand and steer the game more your way.
Sadly, when you play against the computer, the Zillions engine has absolutely no idea how to play this game.
Hence Pointer Chess is best suited for human playing against human. |