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You'll need the full version of Zillions to run these games, which you can get at the Zillions Store.


Game: Blobz
 
Implemented by Keith Carter, 2002-02-02

Karl Scherer 's scoring system was the basis for this game's system.
W. D. Troyka advised on the scoring system.
Ed van Zon streamlined scoring code.

Territory
2-player

download 95 K
 
 
Please send comments and advice to keith@tsongas.com.

The object of the game is to have the most pieces on the board when the board is full. Blobz is a variant of Blobs that comes with Zillions and uses a board geometry with seven adjacent squares as opposed to eight (Blobs) or six (Hexxagon). Blobz differs from Blobs in that attacks along the two diagonals can reach enemy pieces that can not counterattack. A hole piece is included for creating alternate board setups.
 
A hex version, Hexxagon, has been done for Zillions by Roland Johansson.
 
The board used in Blobz came from Mark Thompson's site: http://www.flash.net/~markthom/html/abstract_games.html where it is known as a Cairo board.

 

Download Blobz now!
(95 K)

Blobz

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