| According to the dictionary the word 'quint' (or 'quintuplet' ), means "a combination of five of a kind." The game is inspired by older games, such as certain 5-in-a-row games on the Go board, and also ancient Egyptian Siga.
The game is played on a chess/checkers board, alternatively the smallest Go board, when the 8x8 cells are used. The goal is to achieve five-in-a-row; a quint. Diagonals don't count.
In the first stage stones are dropped on the board, one by one. When all stones are dropped they may move one step orthogonally in all directions. An enemy stone is captured by surrounding the piece with two of one's own, either horizontally or vertically (so called interception-capture). Capture is not mandatory. Just as in Go-Moku 'overlines' don't count (i.e., 6-in-a-row, or more). Stalemating or reducing enemy stones to zero also count as win, but this occurs very seldom.
When dropping stones, one should keep in mind that a 4-in-a-row, or a quad (defined in the dictionary as "a combination of four of a kind,") will become dangerous in the second part of the game, as there exists a threath to extend the line. Generally, one should not let enemy pieces achieve an unchallenged majority on the periphery, because then these can later, undisturbed, be regrouped to achieve a quint. |