Shatranj of Troy is played on a 9x9 field. Each player starts the game with a TROJAN HORSE which carries a FERZ, WAZIR, ELEPHANT, CAMEL, KNIGHT and ROOK.
- PAWN steps forward orthogonal without capturing or steps forward diagonal with capturing. Promotes on the far three ranks to either FERZ or WAZIR, and must promote on the last rank.
- TROJAN HORSE leaps one orthogonal then one diagonal. May leave one of its six occupants as it moves.
- FERZ steps diagonal.
- WAZIR steps orthogonal.
- ELEPHANT leaps to the second diagonal.
- CAMEL leaps to the second orthogonal.
- KNIGHT leaps one orthogonal then one diagonal.
- ROOK slides orthogonal.
- KING steps one orthogonal or diagonal.
Captured pieces become the property of the captor and may be dropped on a vacant cell of the playing field as a move. PAWNs may not be dropped on the last rank.
When a TROJAN HORSE is captured, its cargo may then become the property of the captor. The specific cargo of a TROJAN HORSE will be noted by the color of the `T` in its graphic.
The game is won by checkmating the opponent KING. A player left with only the KING loses the game. |