This is a pretty generic wargame, with a complete boardgame type format in that the map is totally symmetrical. This started as an experiment to get Zillions to deal with hexes because I'm a tabletop wargaming nut. Next step was to get the units to be able to change direction mid-move rather than going in simple straight lines. Think I've pulled both off, but let me know if you see a supposedly fair spot a unit can't move to. Probably missed one somewhere. I'd like to continue to develop different themes with more naturalistic maps and terrain features. I've got a functioning Middle-earth map with mountians, rivers, forests, Mt. Doom, Moria, etc. But I haven't found a good game mechanic to make the War of the Ring work--the only way for the West to win is to destroy the Ring, and the only reason it works in the novel is that Sauron didn't expect that. Zillions would, of course, know its weakness right away. Ultimately, Zillions is not meant for wargames...but I've had buckets of fun trying to trick it into being a wargame engine. Mad props to the developers at Zillions for this amazing--and startling competent--universal game engine. Note that with Battle Lines, Zillions will probably pass the first ten moves... it likes to wait for you to come out and play. Feedback welcome at humbabba@inch.com.
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