| Object : fill the board with the given polyhex tiles.
Since polyhexes (i.e., hexagons which are joined at their edges) are difficult to create in Zillions, we have replaced the hexagons by round tokens. There are three trihexes (I, C, V) and seven tetrahexes (called bar, worm, wave, arch, propeller, bee, and pistol).
In the default variant you are given the trihex 'I' and the tetrahex 'bar'. The I-trihex is underscored. Click three positions on the board to place it. The colour will change after you placed 3 tokens. Before you place one or more tetrahexes, click the tetrahex tile. Now the tetrahex will be underscored. The underscore always shows the colour oif the next token. After you have placed a tile you can click the underscore to change the next colour.
After you placed the LAST token of a tile, the system checks that the tile has the given shape. You lose if you place a wrong configuration.
There are no solutions given here; all solutions can be found in the original game 'Polyhexes'.
The variants of this game consist of 5 groups: - one freeplay variant: here you can use the full board as playground. - variants filling hexagon of size 5 - variants filling hexagon of size 6 - variants filling hexagon of size 7 - variants filling hexagonal ring of size 7 A few of the variants are marked 'unsolved' and do not have a solution associated. These are the ones where the author could not find a solution and which may be unsolvable.
The freeplay variants have a few buttons at left border: Sample at top left: shows current colour; click it if you want to change the colour. Number 0 : when activated, all tokens you place will have the same colour. Number 1,...,9 : the number indicates how many drops you can make with the same colour.
This game is a variation on the original game 'Polyhexes', but here we use larger tokens, a more simplified board, and an automatic shape control, which altogether makes the game easier to play.
|