| Game: Hyperchess |
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Invented by Joe Joyce
Implemented by L. Lynn Smith, 2004-12-18
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2 variants
Checkmate 2-player 3-dimensional
download 21 K
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Hyperchess is played on a 4x4 array of 4x4 field. Moves are defined by small and BIG steps, small being moves to adjacent cells within a 4x4 field and BIG being moves to similar cells between adjacent 4x4 fields.
- PAWNs step one small or BIG right, left or forward orthogonal. They promote upon each the far rank of the far 4x4 fields.
- KNIGHT steps one small orthogonal then two small orthogonal at 90 degress or two small orthogonal then one small orthogonal at 90 degress or one small orthogonal then two BIG orthogonal or two small orthogonal then one BIG orthogonal or one BIG orthogonal then two BIG orthogonal at 90 degrees or two BIG orthogonal then one BIG orthogonal at 90 degrees. The Knight must perform the entire move and the two cells between the start and destination must be vacant.
- BISHOP steps one small or BIG orthogonal, slides small or BIG diagonal.
- ROOK slides small or BIG orthogonal.
- QUEEN slides small or BIG orthogonal or diagonal.
- KING steps small or BIG orthogonal or diagonal.
When a King enters the 4x4 field of an opposing King, it "holds" that opponent King within that field. The opposing King is unable to make a BIG move until the King moves from that particular field, releasing it.
The game is won by checkmating the opponent King. |
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Download Hyperchess now! (21 K)

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